Fallout New Vegas
Fallout New Vegas was developed by Obsidian and published by
Bethesda. A lot of the developers on the team came from Interplay and worked on
the first two Fallout games, so they have a lot of history with the universe.
Fallout New Vegas follows a Courier who gets caught up in a battle for control
of the city of Las Vegas, now New Vegas, and Hoover Dam. It’s an open world RPG
with optional survival elements and a very flexible storyline.
The Good
·
The World: the open world of the Mojave is so
much fun to explore. You can hang around the city, which is full of casinos,
prostitutes and bars. You can wander the Mojave desert hunting legendary
monsters. Head up to the mountains to visit some friendly Super Mutants. Go for
a swim in the lovely, and radiation free, Lake Mead. Run for your life from the
terrifying cazadores.
·
Freedom of choice: a factor that most fans of
New Vegas claim is the best part about it, and it is. In a lot of quests, you
have options for how you handle them and the outcome will depend on your
choices. The main story has four possible endings, but the results of each
ending still vary with how you handled other parts of the plot.
·
The reputation system: Like Fallout 3, New Vegas
has the karma system where you gain or lose karma for doing good or evil
things. However it also has a reputations system with a bunch of factions in
the game, both major and minor factions. Working against a faction will cause
them to refuse to work with you or even attack you on sight. Working with them
gets you benefits from useful items, discounts, to even access to safe houses
in the wasteland where you can rest and regroup.
·
Skill checks, SPECIAL checks and Reputation
checks: when tackling various quests and conversations, you can find yourself
with special options if you have the right skill, perk, SPECIAL stat or
reputation level with a faction. This means that the outcome is affected by
decisions you’ve made earlier and you can find yourself with an unexpected
advantage.
·
Enemies: Fallout New Vegas brings a few iconic
enemy types back such as the deathclaws and molerats but it adds a few new ones
too. The Cazadores are terrifying and dangerous giant tarantula hawk wasps.
Having a bit of variety in the enemies you encounter keeps things interesting.
·
The Story: the main story transitions from a
personal issue to a major societal issue as you progress, and it allows you to
side with three different factions, or maintain Vegas’ independence. It’s a
really interesting one and you get to spend some time getting to know each of
the factions before making a choice – you can even kill the leader of two of
them and still work with them!
·
Companions: There are eight companions you can
have with you in the game. You can have one humanoid and one non-human at the
same time. Each of them has a companion story and quest you can unlock by
having them with you and doing certain things. You can then improve them in
some way by encouraging them to go down a specific path in their development.
·
Weapons and Unique Weapons: Fallout New Vegas
adds a ton of new weapon types to the game, as well as a bunch of unique
variants. There’s even more if you have Gun Runner’s Arsenal. Melee and unarmed
combat adds new special moves you can use in VATS as well. Iron sight aiming
for guns also makes the combat a little smoother than Fallout 3. Some
weapon-specific perks give you plenty of options for different character
builds, although there are still issues with that system.
·
Soundtrack:
honestly, I adore the music choices for the radio in Fallout New Vegas.
It’s a shame they couldn’t get the rights to use any of Elvis Presley’s music,
but the music they do have really works for Vegas and it’s fun.
·
The Lore: all the lore is well connected, both
to previous games and within the scope of Fallout 3 and New Vegas. This is
especially apparent when exploring the DLCs and learning about how things came
to be. All kinds of details are woven into the narrative of the game in a
perfect way. World building is on point.
The Not So Good
·
Bugs and glitches: listen, I know it’s not a new
issue. It’s part and parcel of playing a Fallout game, or Bethesda game in
general. This game was made in the same engine as Fallout 3, which is why the
popular mod Tale of Two Wastelands, that lets you play both games at the same
time with one character, exists. At launch, Fallout New Vegas was basically
unplayable for a lot of people due to the bugs: it has improved and modders
have also helped massively to mitigate the issue. However, it’s still important
to save regularly and use several save files to prevent losing hours of
progress. Be prepared for regular crashes, especially on loading screens.
·
Missing content: it really feels like there was
supposed to be more content in the game, especially around the Legion stuff.
The game definitely suffers a bit from the short development cycle, as a lot of
stuff had to be cut from the game. Some of it was added via DLC, such as
Ulysses. The content that is there is great though, and it’s impressive given
how little time was given for the game to be made.
·
Charisma 1, speech 100 issue: the character
build issue can be fun but it’s also extremely broken and unbalanced, so it can
be massively exploited. As Jon from Many A True Nerd highlights, the difference
in speech checks between both games is a problem. Here’s why. In Fallout 3, you
had a percentage chance of success in speech checks, which was calculated based
on your Speech skill AND your Charisma stat, which acted as a multiplier. In
New Vegas, the Charisma multiplier was dropped and success meant having a
Speech skill that exceeded the threshold for that particular check.
The issue? You have literally no use for the Charisma stat in the game, even as
a total pacifist who talks their way out of their problems. It only affects
‘companion nerve’ which I’ve never seen an issue with in the game. Yet you can
max out Speech at 100 and pass every single check in the game, talking down the
Legate who famously refuses to back down from a fight. With the lowest possible
Charisma stat. Which makes no sense at all. You also would then miss out on
some good perks because Charisma is the ’dump stat’ in basically any character
build.
·
Exposition dump: Don’t get me wrong, I could
listen to Ron Perlman for hours, the man’s voice is amazing. However, one of
the common issues with any form of storytelling is the 'show, don’t tell’
principle. It’s okay to ‘tell’ sometimes, but opening with a massive exposition
dump can be problematic. You sit through a long cutscene where you learn about
the big players in the story. This could have been done differently, such as
talking to the NCR in Primm to learn where the budding nation is at. Vulpes
Inculta and his Legion buddies in Nipton would have been way more impactful if
you didn’t already know that there was a group callec Caesar’s Legion who
styled themselves like Ancient Romans. The fun of an RPG is letting the player
uncover and learn the story along with their character. Massive exposition
dumps are not necessary, there’s a better way.
My Thoughts
Let’s be clear. I love Fallout New Vegas. It is my favourite
of all the Fallout games so far. It also has my favourite DLCs of all time.
It’s a little flawed, sure, but it’s absolutely worth your time. It has great
replay value as there are so many options and paths you can choose from, so you
can play several times and have wildly different experiences depending on which
side you choose.
Considering how quickly the game was made, accepted to be
around 18 months of development time, it’s a well written narrative that is
woven smoothly into the gameplay. All the little connections between the
factions and everything, which is then masterfully integrated in the DLC
stories so the whole world links together nicely.
It’s a work of art, and a compelling story. The biggest
issue I have with Fallout New Vegas is some of the fans, who seem to think you
cannot like Fallout 3 and Fallout 4 if you like New Vegas or classic Fallout.
Which is ridiculous. None of the games are perfect, and that’s okay. A lot of
the rhetoric I hear about the ‘Bethesda’ Fallout games is just not true. That
said, New Vegas is my favourite. I visted Vegas once, about 16 years ago and it
was so cool to see how the place was rendered in the game. I’ve seen Hoover Dam
and Lake Mead from a helicopter, and it was so cool to see that in the game
too.
Five stars from me, even with it’s flaws and bugs. Like Las
Vegas itself, Fallout New Vegas is a glittering gem in the Mojave desert and if
you haven’t already, you should play it. It seems likely we’ll be revisiting
New Vegas in season 2 of the TV show, and I’m excited to see what comes next.
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