Fallout 4 Retrospective Review
Fallout 4 was released in 2015 and was developed and
published by Bethesda. It takes place in Boston and the surrounding area of
Massachusetts and is set 10 years after the events of Fallout 3. The game begins
in the pre-War era where you play one half of a married couple (dependent on
which gender you choose) who run to the Vault and then become the Sole
Survivor. You wake up 210 years later to a blasted Wasteland and must find your
missing child.
This is the first time a voiced protagonist has been
included in Fallout and while it makes for good immersion, it also has some
problems as well. There are romance options, a huge map to explore and
settlements to help. The game also added a much more complex crafting system
where you can customise your weapons, armor, power armor and settlements to a
huge extent. The game later received several add ons including two that took
you to brand new maps and locations to explore. And more settlements to help.
The Good
·
The environment: the game looks beautiful, and
had good graphics for its time. The stark contrast of the pre-War world during
the frantic run to the Vault compared to how it looks when you leave again is
effective. The Commonwealth has a brilliant design, and Boston itself is a
fascinating and well designed urban playground to explore.
·
Combat: this is a big improvement on the games
predecessors. The gunplay is smooth but VATS still has plenty of utility and it
allows for more flexibility in playstyle. Those who like FPS type gunplay can
play the game that way, but VATS remains a good and useful option.
·
Gameplay: the utility of all the random crap you
pick up in the wasteland into the new crafting system is perfect. All the stuff
you picked up in Fallout 3 didn’t do much, but in Fallout 4 you will find
yourself getting ridiculously excited over finding a desk fan or pack of duct
tape. Or dinner plates if you do a lot of power armor crafting.
·
Building: look, I know the building system is a
bit rough around the edges, it’s not perfect and kind of fiddly but it’s so
much fun to do. I mean, maybe it’s not for everyone but I never played the Sims
for the lives of my Sims. I played it to build ridiculously ostentatious
houses. So yeah, I like the building stuff.
·
Characters: don’t get me wrong, there are a few
duds but most of the companions and characters you run into are great. I love
Hancock so much, he’s hilarious. Even MacCready is fun, and I like how he
avoids swearing as an adult, considering the foul language he used as a kid in
Little Lamplight. Preston Garvey is okay but annoying, I like Kellogg as an act
one mini-villain. Nick Valentine is the sassy snarky detective best friend I
never knew I needed in my life and Dogmeat is the goodest boy. Even Rex
Goodman, the radio guy who tried to teach the Super Mutant’s Shakespeare!
·
The map: So many iconic locations to visit, and
so much to see. I loved exploring Boston, I loved exploring Cambridge and I
especially loved visiting Salem and the Museum of Witchcraft. The Glowing Sea
is phenomenal design, a dangerous locale you don’t want to stay long in but if
you explore you can find all manner of secrets. It’s amazingly well designed.
·
Side-quests: there are some brilliant side quests in Fallout 4. I particularly enjoyed The Devil’s Due, set at the aforementioned
Museum of Witchcraft. The quest in Vault 81 where you discover the secrets of
the Vault is a brilliant one too. The USS Constitution is hilarious and fun.
The series of quests around the Cabot family is equal parts wacky and
horrifying and it’s fun to have people who have lived through all the World
Wars, not just the one in 2077.
·
The factions: they all make sense in how they
approach things. The Railroad are all secret cloak-and-dagger stuff, the
Minutemen build communities to defend each other and the Brotherhood of Steel
come in with their airship and vertibirds and a big show of military force. The
Institute throw mad science at the wall to see what sticks.
·
Enemy design: it’s clear that a lot of love and
care went into the new enemy designs, both for pre-existing enemy types and
newly added ones. The new mirelurks are awesome, the mirelurk queens are
terrifying and their ambush tactics of hiding in the mud makes perfect sense.
The new deathclaws are awesome too. I like the fact that different creatures
have different tactics now: molerats and radscorpions burrow and burst out of
the ground behind you. You even have suicide bombers: both the molerats with mines
strapped to them and the super mutant suiciders that charge at you with an
armed mini-nuke.
·
Enemy types and tiers: not only have the
creatures and enemies had a glow up. Pun intended. They have had an escalation
in strength as your character levels. As you get stronger, the enemies get
tougher too, and stronger versions may act differently too. Low level radstags
will flee, but the highest level ones might turn and fight you. The chameleon
deathclaws can change colour. Mirelurk kings can turn invisible. It’s good to
see us moving past the whole concept that making enemies ‘harder’ just means adding
to their HP and defences.
·
Legendary system: I like this. It’s a fun new
addition to the game and really stops the stagnation when you have already
found the ‘best’ armor and weapons in the game. You could stumble upon a
legendary version that gives you a great boost. Or a freezing rolling pin, but
it makes exploring and fighting a lot more interesting.
·
Survival mode: they took New Vegas’ ‘hardcore
mode’ and made it better. Again, I feel like a lot of games think that
increasing the difficulty of the game means making the fights take longer due
to higher HP/defence of the enemies. Survival mode actually reduces this, but
for you as well as the enemies. It also adds the water/food/sleep meters and
fatigue which reduces your AP. But it’s so much more than that. You need to
find clean water and cook your food because sickness is now a thing. Swimming
in dirty water or going out in the rain increases your chances of getting sick.
Using chems is bad for your health. Even using rad chems is dangerous, so
you’re better off avoiding rads as much as possible. There’s so many little
things in this game mode that make it an additional challenge instead of just
being ‘harder’, requiring strategy and planning to survive. It’s stressful, but
it’s a challenge mode so it’s supposed to be, and I think Fallout 4 really
nailed it.
The Not So Good
·
The main story: It’s not awful, but it’s not
great either. There’s four endings, except there’s only really two endings. If
you don’t side with the Institute, the ending is basically the same except for
who you ally yourself with. The opening of the story is effective but once
we’re out of the Vault again, it drops off. For your protagonist to work, they
need to care about the immediate plot points and that means the player needs to
care. Shaun is a baby, we know nothing of him nor our spouse so it’s hard to
get the player to care about finding him. Especially when you’ve got a shiny
new wasteland full of stuff to collect, drag home and soup up your guns with
and Preston bloody Garvey sending you to all these settlements and stuff. They
really dropped the ball here, because you get so many distractions thrown at
you early in the game before you even get close to finding someone who could
help you find Shaun and have to decide to care about that. It fell flat to me,
and the only reason I’m not rating this game lower is because everything else
about it (almost) is so damn good.
·
Some side-quests: on the whole, they’re good.
Except ‘Kid in a Fridge’ which is just bonkers and breaks any suspension of
disbelief. Even if the kid could survive 210 years inside a fridge, how is his
sanity still intact? I’m an introverted hermit and even I would have cracked up
long before then. It’s just silly. And the radiant quests get a bit tedious and
boring. Especially the Minutemen ones. I’m not a huge fan of the ‘protect
[settlement] from attack’ quests that pop up. Especially when they’re
time-limited. If you’re playing survival mode and in the glowing sea, how are
you going to get to Sanctuary in time to help? They’d have been better off
reducing the frequency of these and just letting you explore.
·
The Institute: look, I get that their lore was
long established as we get quite a bit of detail about it in Fallout 3 from The
Replicated Man. But I have so many issues with Father, the Institute and the
whole story with them. I’d be here for a week if I go through all of them, but
this will probably be a subject for a later blog post series/video series. But
I hate it, it could have been so much better.
·
Dialogue system: I don’t have an issue with a
voiced protagonist and I can appreciate the work that goes into creating a
system when every line your character says has to be recorded by a real person.
But the 4 option system is so bizarre and frustrating. You can’t really say
‘no’ to anyone, the ‘no’ option just means ‘I’ll do it later.’ Sarcastic could
be anything from a cheerful agreement to downright nasty and asking for more
information doesn’t let you ask more questions a lot of the time. Even if you
would have more questions. At least having some indication of what your
character is about to say would be nice.
·
Okay, I need to talk a bit more about Shaun/Father.
He is just so frustrating and nothing he says or does makes much sense to me.
He apparently released you from the Vault just to see what would happen. He
shows no interest in getting to know you, talking about how you feel on
learning your son is now older than you. He has a private chat with you before
you go to the department heads meeting. This is when he chooses to drop the
bombshell that he’s dying of cancer, treating you like an employee instead of a
family member. He was literally just talking to you alone, and he couldn’t tell
you then? So you end up baring your emotions in front of a bunch of people you
barely know? Then he leaves you with the synth ten-year-old Shaun to keep. It’s
so bizarre and I just don’t get it.
·
There’s some content that was cut or changed
last minute that removed quests that could have been really fun. I’m thinking
of the Combat Zone and Easy City Downs particularly. We know the Combat Zone
originally had a quest where you could fight in the arena to get Cait as a
companion, but that was dropped and the place is now just full of hostile
raiders. Easy City Downs is a lot of fun, with the robots racing and
Triggermen and Raiders betting but as soon as they detect you they attack. You
could have had some fun interactions with the place, even betting on the races.
Some locations and quests just have a feeling of missed potential.
My Thoughts
I loved Fallout 4, I was so excited for it’s release and on
the whole I wasn’t disappointed. The main plot isn’t great, but the game offers
so much that it almost doesn’t matter. I had and still have a lot of fun
running around the Commonwealth, exploring and finding stuff. I love the
building system, the cast of characters is great too.
The new perk system is a big step in the right direction as
far as I’m concerned as it really allows for flexibility in playstyles. The
problem with the previous generation of Fallout is that one character build
tends to be the ‘optimum’ and it means that you don’t tend to play any other
way. Skyrim is the same with the ‘stealth archer’ build that is hard to avoid
falling into. Fallout 4 really gives you a lot of freedom in that regard to choose
a new build and play through the game in a different way.
I know there are people out there who don’t like the ‘Bethesda’
Fallout games and denounce Fallout 3 and Fallout 4. I’m sick of it. Fallout 4’s
main story isn’t great and is a bit heavy-handed in places but the game has so
much to offer. If you play a game and have fun, then it’s a good game. If you
don’t like it, fine, but you don’t get to say that your opinion is ‘objective
fact’ when you can’t specify what you don’t like about it. I’ve seen the same
around Fallout 3 and the Fallout TV show. I love all the Fallout games I’ve
played, I loved the TV show and I will continue to share my thoughts. I’ll also
share the facts and lore from the games.
Emi the Cat Lady 💜
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